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November 26, 2005

John the Jigsaw(,) and God

Saw is one of the few horror movies with an intriguing philosophy behind it. Victims of the main character, John Kramer (a.k.a. Jigsaw), wake up in the middle of a puzzle which needs to be solved within a given period of time. Solving the puzzle involves a lot of pain, and most of the time requires a proper use of intelligence. Victims do not have the chance to not play the game, because the consequence is death.

To give an example: A man wakes up in front of the back wall of a dark cell. The space between him and the open door of the cell is densely covered with a web of barbed wire. Right beside him is a voice recorder. Turning it on, he hears a recorded voice, calling him by his name and telling him that he recently committed suicide, and that it was now the time to know whether he really wanted to die that day or was just trying to attract some attention. The voice also tells him that if he really wants to die, all he needs to do is to stay there and wait, but if he wants to live, he has to go through the web of barbed wires. Moreover, he has to do that within two hours, because the door of the dungeon is on a timer.

John claims that he never murdered anyone, and that his 'tests' always had the chance to survive. His main point is that those who do not value the precious gift of life and do not do what is necessary to live it, do not deserve it. This is why he chooses heedless, unfocused, lost, adrift, and unappreciative souls. He designs the game, leaves the instructions in a voice recorder, and when his voice in the recorder finally says, 'Let the game begin!', the 'test' is on her own.

This game which John Kramer truly enjoys playing is almost identical to the one that God created: life. Most people would say no to that, but the similarity is obvious.

We are born to a universe, about which we know next to nothing. We do not know why it exists. We do not know how it exists. Our limited intelligence and sensory perception is not enough to perceive all this. However, just like John's voice recorder, the messengers and scriptures of God tells the tests about their duties. Those who are successful in playing John's games are rewarded with life. Correspondingly, those who are successful in playing God's game are rewarded with an eternal happy one. Both games involve the use of the mind, both have to do with rational decision making, and both have timers.

There is one big difference though. All of those who wake up in a game of John's, take it seriously - regardless of whether they succeed or not. On the other hand, many of those who wake up to this world prefer just to have as much fun as possible before their times are up, and do not really wonder what the hell they are looking for here. There are also many others who try to do their best in playing this game the way God advises, however, they seem to somehow have turned off their faculty to question and inquire.

As our time unfolds, we will know better.

| Comments (2)

Reader Comments (2)

After finally having watched the final installment of the four Saw movies, it clicked in my head.

Jigsaw is meant to be a comparison to God. The Old Testament one, anyway.
You play by the rules, or I will smite thee.

Forgive as I forgive, save as I save, and let go of rage and jealousy, or the game will defeat you from within.

And Jigsaw and Amanda's tortures certainly seem like a kind of living Hell.
I don't know if this was intentional, but it certainly fleshed itself out in the last two movies.

And wouldn't Amanda qualify as a sort of Pontius Pilate? A disciple that John took in who eventually betrayed him?

I'm not a Bible-thumper, but I know enough that it's a really creepy comparison...

"And wouldn't Amanda qualify as a sort of Pontius Pilate? A disciple that John took in who eventually betrayed him? I'm not a Bible-thumper, but I know enough that it's a really creepy comparison..."

The disciple who betrayed Jesus is Judas Iscariot. Pontius Pilate is the political leader. But yes, most of the time, the mentor happens to have a traitor.

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